![]() ![]() The piece in the center of each side is the center piece Look directly at the specified side indicated to determine which direction is clockwise or counterclockwise.įor the central horizontal slice H, look at the cube through the top side to determine the clockwise direction. A letter with an apostrophe (') means to turn the side counterclockwise one quarter turn (a -1 can be used in place of an apostrophe, but the apostrophe takes up less space).įor example, U F2f2 D' Ll means to rotate the upper side clockwise one quarter turn, the front side and 2nd layer in from the front side clockwise twice (half way around), the down (bottom) side counterclockwise one quarter turn, and the left side and second layer in from the left side clockwise one quarter turn. A letter with a 2 following it means to turn the side two turns (halfway around). Since the lower case L: l looks like the number 1, a letter by itself means to turn the side clockwise one quarter turn. H for the horizontal center slice (between u and d).d for the 2nd layer up from the down (bottom) side, and.r for the 2nd layer in from the right hand side.f for the 2nd layer in from the front side.l for the 2nd layer in from the left hand side.u for the 2nd layer down from the top (just below the upper side),.See Move 1 of the 3x3x3 Rubik's Cube page for instructive diagrams to illustrate the moves. This means that the front side can be a different color, depending on the diagram being used. Each side descriptor refers to a side with respect to the figure the move is referenced to. The directions for what parts of the cube to turn and when are given in a code that is relative to the current positioning of the cube. I would suggest matching as many colors on your cube as possible to the figures, then making mental notes about which colors correspond between your cube The diagrams show all six sides of the cube by pretending that mirrors are being held up so that you may see the "hidden" sides. Although the colors on your personal cube may be different than the figures, I feel that the colored figures will still be helpful in solving the cube. The figures in this document represent a sample cube. Associate wings with their appropriate edge pieces Complete the remaining crosses (on the sides) Solve the remaining points (on the sides) These directions are a graphical version of those given by Jacob Davenport. In particular, instead of solving F2L completely, one can solve F2L minus one pair and then fix the parity before solving the last 5 edges and then the last 5 corners as described in the linked post.These instructions can be used to solve a 5x5x5 cube, also known as the professor cube due to its difficulty. If you want to further understand the cube and not rely on any memorized algorithms at all, you should take a look at this post on solving general permutation puzzles, which includes a section on the 3×3×3 cube. Solve the last corner-edge pair in any way you want.You see, you can rotate the bottom layer to align that unsolved corner with any middle layer edge position and then easily chuck the edge piece in (because you do not care about messing up the unsolved corner). Use the unsolved bottom corner to facilitate solving 3 of the middle layer edges.Solve only 3 corners on the bottom layer. ![]() Since it seems that you are not looking for just memory work (otherwise you should just memorize all the F2L pair algorithms), I recommend you instead solve F2L as follows: However, it is clearly troublesome otherwise. As someone commented, F2 U2 F2 U2 F2 works if the edges in question are oriented suitably. The standard F2L pair algorithms cover all cases, but if you want intuitive rather than fast solution then actually you should not solve layer by layer. ![]()
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